This example is really only using Box2d for its collision detection and response - not so much the physics, as this is a top-down view. Actually, i am using it for quite a bit, but just not the normal kinds of things you might see with a physics demo!
I've implemented some basic "vision", so that the objects try to avoid each other. You can see the range of "vision" as the rectangles attached to the circles.
Check it out here.